![]() ![]() Let’s be honest, “easy to use” usually translates as “limited features”. Bring on some updated importers and this might catch on! Change the CAD model and the Keyshot scene updates – I would describe as “fast”. If you are lucky enough to have either an old copy of your favourite CAD product, or other geometry-creation software that’s one of Luxion’s favoured partners, then the new “Live Linking” your models will certainly be of interest. That’s not particularly “fast” in my book. ![]() You’ll very quickly discover that the importers for mainstream CAD products like Solidworks & Inventor are 2 years out of date, Alias needs to be installed, Maya needs to be licensed… (Hang on – Maya? Why would you render in Keyshot if you already have Maya installed and licensed?) So if your CAD software is up-to-date, you’ll have to export your models as an alternative format, then import them into Keysot. But you’d hardly describe the product as being the “fastest” when discussing model import workflows. It makes focussing on the task of say lighting, or texturing, an absolute joy without having to close a bunch of other windows. With most rendering solutions, you can quickly lose your model under a pile of dialogs and windows, but the new UI in Keyshot 5 keeps these windows in check by allowing you to stack, dock, stack-tabbed and so on. Keyshot 5 is the “fastest” – at what? Fastest at sucking you in with its new slick new user interface – yep. The rendering software market is a crowded and often confusing place but Keyshot pitches itself as “fastest and easiest to use 3D rendering and animation software available” so I’m going to take a look at both claims. Is it perfect yet? Well, you’ll need to read on to find out, but if you’re looking for a canned demo of what’s new, there’s a video further down this page that wraps it all up nicely. I’d buy it just for the new user interface, but there’s so much more in this release. But they have, and they’ve done it in style. It’s hard to imagine how you could take the most loved-up rendering software of 2013 and make it better. This is why dense foam is easier to achieve a believable look.“Dino-bike” (Model Credit: Flying Kiwi Motorcyles) It would look something more like voronoi, but you need control of density and how sparse a bubble is in 3D space for that to work. ![]() Bubbles interacting with eachother with surface tension, so something more like large soap bubbles, is just plain difficult. But I know enough to know this is Very difficult in any package. I’m still learning what’s possible in blender. I was trying to see if anyone had an idea of how to create it with particles and booleans procedurally. BUT, it doesn’t work well for just some bubbles at the edge because there’s not enough going on in the image to distract the viewer from the only real detail. Add a bunch of other details like sweat to distract from the fact that the bubbles don’t actually look right, and there you have it. Create a volume of foam, punch out a bunch of holes, and manually model some bigger bubbles to sell it. There are some fairly pretty images of his beer, which he modeled in blender. No need to create the boolean to cut the bubbles then. But he explains how he did it, and there’s a good reason his foam is flowing over the top. There’s this guy over in the keyshot forum who did something similar, and actually in blender. However, a solid area of foam is easier than just an edge of foam because that’s less forgiving. Well, that’s pretty much how I was thinking about it. ![]()
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